Musician Guide¶
This is the main non-technical MatchPatch manual.
MatchPatch helps balance supported Line 6 presets and snapshots by measuring loudness and writing output-level adjustments.
If this is your first time, start with Quick Start, then come back here when you want the full picture.
When To Use MatchPatch¶
Use MatchPatch:
after building or editing presets;
before rehearsal;
before a gig;
after changing amp, cab, drive, EQ, delay, or reverb settings;
when solo snapshots are not lifting enough;
when your sound engineer keeps asking for more consistent levels.
MatchPatch is especially useful for cover-band setlists where each song has its own preset.
What MatchPatch Changes¶
MatchPatch mainly adjusts supported Line 6 output block levels so snapshots land closer to the target loudness.
It can also save manual edits you make in the table, such as preset names, snapshot names, or manual gain values.
What MatchPatch Does Not Replace¶
MatchPatch does not replace listening.
It cannot know:
how loud the rest of your band is;
whether a part should sit forward or back;
whether a bright lead cuts more than a dark rhythm tone;
whether a venue or sound engineer needs a different balance.
Use MatchPatch to get close. Then play through the adjusted file.
Before You Start¶
Do this before any real run:
Back up your original processor file.
Choose a reference DI.
Decide whether this is a no-hardware test or a real hardware measurement.
Confirm which presets or snapshots should be measured.
Decide whether solos need a boost.
Decide whether any snapshots should be ignored.
Warning: Keep the original processor file until you have listened to the adjusted file on the device.
Choosing A Reference DI¶
The reference DI is the clean guitar performance MatchPatch plays through every preset.
Choose a DI that sounds like the way you actually play. If your setlist is rock, include rhythm attacks and lead notes. If your setlist is clean and ambient, include ringing chords and softer picking.
Changing the reference DI can change the results.
See Reference DI.
Choosing A Backend¶
The backend decides how MatchPatch gets sound to measure.
Hardware measures the real processor.
Loopback lets you learn the app without hardware.
Simulated gives a fake processor-style test without hardware.
Use hardware for final rehearsal or gig-ready results.
See Backends.
Saved Configuration¶
Most users can set options directly in the GUI. If you want MatchPatch to load the same machine defaults every time, save a TOML configuration file.
When no config file is selected in Advanced > Files, MatchPatch automatically uses the first config file it finds in this search path:
Windows installed app:
%APPDATA%\MatchPatch\config.tomlWindows compatibility fallback:
%USERPROFILE%\.config\matchpatch\config.tomlLinux/WSL/macOS with
XDG_CONFIG_HOME:$XDG_CONFIG_HOME/matchpatch/config.tomlLinux/WSL/macOS fallback:
~/.config/matchpatch/config.toml
To use a different file for one session, open Advanced > Files and choose it in the Config field. A selected Config path takes priority over the automatic search path.
Opening Files¶
MatchPatch supports Line 6 Helix and Line 6 Pod Go equally. It works with:
.hlsHelix setlists;.hlxsingle Helix presets;.pgsPod Go setlists;.pgpsingle Pod Go presets.
A setlist shows multiple preset rows. A single preset shows one row and needs a
temporary device slot, such as 12A, so MatchPatch knows where to steer the
processor during measurement.
File > Open can also open several single-preset files for the same device at once. In that case, MatchPatch joins the selected presets into one temporary setlist view and shows them together in the preset table. The selection must contain only one single-preset file type: do not mix preset files with a setlist, do not mix Helix and Pod Go files, and do not select more than one setlist at a time.
When several single-preset files are open together, Save writes each edited preset back to its original file. Save As writes one new setlist containing all open presets.
Workflows:
Selecting Presets¶
In a setlist, every non-empty preset appears in the table.
Use:
the checkbox beside a preset to include or exclude it;
Select all for a full setlist pass;
Unselect all when you want to choose a few manually;
Select changed when you only want presets changed since an older setlist.
Snapshots, Solos, And Ignored Snapshots¶
MatchPatch measures snapshots inside each preset.
Solo snapshots can receive a boost. By default, MatchPatch looks for snapshot
names containing solo and marks them with a star.
Ignored snapshots are skipped and shown in grey.
Use clear snapshot names. Names like Clean, Crunch, Lead, and Solo make
the table easier to understand.
Target LUFS And Loudness¶
Target LUFS is the loudness MatchPatch tries to match.
The default is a good starting point. Change it only when you have a musical reason.
If a snapshot measures below the target, MatchPatch raises it. If it measures above the target, MatchPatch lowers it.
See LUFS And Loudness.
Hardware Measurement¶
For real results, hardware mode must send audio to the processor and record the processed audio back.
Check:
processor USB connection;
audio device;
playback channels;
recording channels;
MIDI output;
MIDI channel.
Use recorded-output playback if you want to confirm MatchPatch recorded the real processor sound.
See Hardware Measurement and Routing And Levels.
Measurement Timing¶
Timing controls how long MatchPatch waits while switching presets and snapshots.
Use Default timing first. Fast timing can save time, but it can be unstable with delay, reverb, or other trails.
If measurements vary between runs, use Determine optimal parameters.
See Measurement Timing and Optimize Timing.
Reading The Result Table¶
After measurement, the table shows each preset and snapshot.
Important table signs:
Delta dB is the level change MatchPatch wants to apply.
Out dB is the current output level.
A star means solo snapshot.
Grey cells mean ignored snapshot.
Red cells mean a failed or unsafe measurement.
A playback button lets you hear recorded output when capture is enabled.
Do not ignore red cells. They often mean silence, wrong routing, or an unsafe gain change.
See Reading Results.
Manual Edits And CSV¶
You can edit some table values manually.
Use manual editing when:
you want to rename a preset or snapshot;
you need a small musical gain exception;
you need to fix a result after reviewing it.
The table can also be saved and loaded as CSV.
Custom Adjustments¶
Custom adjustments are planned musical exceptions. They tell MatchPatch that a specific preset snapshot should be louder or quieter than the normal target.
Use small values first.
See Custom Adjustments.
Saving And Importing¶
After reviewing results, save the adjusted file.
For most users, Save As is the safest choice because it keeps the original file unchanged.
Then import the adjusted file into the same processor family and listen through the setlist.
Warning: A measurement file is not the final live file. Import the adjusted file for playing.
See Save And Import Files and Measurement And Adjusted Files.
After Importing¶
Play through the adjusted presets in a real musical context.
Listen for:
rhythm sounds that jump out too much;
leads that still disappear;
clean parts that feel too quiet;
special effects that should not have been normalized;
snapshot changes that feel unnatural.
If one part still needs an exception, use manual editing or custom adjustments.
If Something Goes Wrong¶
Start with Troubleshooting.
Common fixes include:
choose the correct backend;
check processor USB and MIDI;
check audio routing;
choose the correct reference DI;
slow down timing;
rerun only affected presets;
manually edit a small gain exception.
Next Steps¶
First run: Quick Start
Main setlist workflow: Normalize A Setlist
Single preset workflow: Normalize A Single Preset
Problems: Troubleshooting
Terms: Glossary